"Our intentions were good, though we definitely made some poor decisions that made them look otherwise." It was meant to appeal to both "hardcore" players and more casual shooter/survival fans. Poor decisions and poor handling of press and the community held back the game from evolving into something much bigger, and more special. Where DayZ, both as a mod and a standlone early access release, was difficult to get into and stick with, The War Z was initially built by a small indie team (4-12 people depending on the stage of development) with only "8 months of preproduction and 8 months of active development" with the goal of being easily accessible. Unfortunately for everyone, those numbers could have been so much better. Some have even spent over 1,000 hours to date playing the game. More than half of those 2.8 million players spent over 50 hours playing The War Z. This is no small achievement for a small indie development team working on a shoestring budget. To date, the game has been purchased over 2.8 million times, a sign that both segments were effectively engaged. Forgetting all the issues and one-star reviews on Metacritic, Infestation: Survivor Stories was immensely popular and it did meet a niche that DayZ didn't. ![]() ![]() Titov took to Gamasutra to write a revealing article behind his experience with Infestation: Survivor Stories, using the opportunity to share the "biggest learning experience of career, and something that other developers can learn from." It's a wonderful and engaging look into the mindset that went into building, launching and supporting The War Z after launch for the last two years, an experience that Titov describes as an "exciting and terrifying emotional rollercoaster."īut first, the success. Sounds exaggerated? It's not, and the game's producer Sergey Titov has written a story to explain what really went on and how developer Hammerpoint Interactive (now OP Productions) made missteps along the way. That's all on top of accusations of blatantly copying DayZ and allegedly stealing assets from other media and downright treating the community terribly. ![]() ![]() Despite advertising features that didn't exist in the game to a point where it got pulled from Steam, The War Z bounced back, got re-relisted and continued to sell copies under the new title Infestation: Survivor Stories.
0 Comments
Leave a Reply. |